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Dr. Ralf Karrenberg @ NVIDIA – Compilers, Ray Tracing, and AI at NVIDIA
Januar 12, 2024 @ 12:15 - 13:15
- Dr. Ralf Karrenberg (NVIDIA, formerly a student at Saarland University)
- An old joke goes “ray tracing is the technology of the future and always will be”. A few years after the release of the first desktop-class GPU with dedicated ray tracing hardware the games industry has well and truly arrived in that future – also thanks to a significant contribution from AI, and some foundational compiler technology. We’ll take a look at the role that NVIDIA’s ray tracing driver and its compiler infrastructure play in running today’s games. This will be accompanied by lessons learned and stories from a journey that led from Saarland University to contributing to Hollywood blockbusters in New Zealand to helping prototype and productize the first game-centric ray tracing API (“DirectX Raytracing”).