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Dr. Ralf Karrenberg @ NVIDIA – Compilers, Ray Tracing, and AI at NVIDIA

Januar 12 @ 12:15 - 13:15

  • Dr. Ralf Karrenberg (NVIDIA, formerly a student at Saarland University)
  • An old joke goes “ray tracing is the technology of the future and always will be”. A few years after the release of the first desktop-class GPU with dedicated ray tracing hardware the games industry has well and truly arrived in that future – also thanks to a significant contribution from AI, and some foundational compiler technology. We’ll take a look at the role that NVIDIA’s ray tracing driver and its compiler infrastructure play in running today’s games. This will be accompanied by lessons learned and stories from a journey that led from Saarland University to contributing to Hollywood blockbusters in New Zealand to helping prototype and productize the first game-centric ray tracing API (“DirectX Raytracing”).

Details

Datum:
Januar 12
Zeit:
12:15 - 13:15
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Veranstaltungsort

HS002
Building E1 3, Lecture Hall 002
Saarbrücken, Saarland 66123 Deutschland
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Freunde der Saarbrücker Informatik e.V.
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